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Watermark

VisualsRequires injection

Watermark draws the Citron wordmark on screen, in game, wherever you place it. You choose its width, opacity, colour and position, and whether it casts a drop shadow.

It is drawn on Citron’s own overlay, so it stays out of a screen capture when Stream Hide is on.

Slider60 px to 900 pxDefault 150 px

The width of the wordmark in pixels, labelled Width. The height follows the wordmark’s own proportions. Higher is a larger mark.

Slider10% to 100%Default 90%

How solid the wordmark is, as a percent. Lower makes it more see-through.

Slider0% to 100%Default 1%

Where the wordmark sits across the screen, as a percent from the left edge, labelled Screen X. 0 is hard left, 100 is hard right.

Slider0% to 100%Default 1%

Where the wordmark sits down the screen, as a percent from the top edge, labelled Screen Y. 0 is the top, 100 is the bottom.

ColorDefault #FFFFFF

The colour the wordmark is tinted.

ToggleOn by default

On, the wordmark casts a soft drop shadow behind it for contrast. Off, no shadow.