Skip to content

Blink

NetworkRequires injection

Blink holds what you send to the server while it is active, then sends it all when the hold ends. To other players you stand still where the hold began and then jump to where you really are. With Direction set to Inbound it holds what the server sends you instead, so the world freezes around you while you keep moving.

Blink needs a key bound, and the bind does not switch the module on or off: turn Blink on from its toggle, then hold or press the bind. It only holds while you are playing, not in menus or chat, and every hold ends by itself at Forced Release.

Slider1000 ms to 10000 msDefault 3000 ms

The longest a hold can last, from 1 to 10 seconds. When it is reached Blink lets go by itself and shows a notification. Blink can also let go early, with its own notification, if it has more data than it can hold.

Slider5% to 100%Default 85%

How solid the Show Real Position box looks, from 5% (faint) to 100% (fully opaque).

ChoiceDefault Hold

How the bind controls a hold.

  • Hold: Holds while you keep the bind pressed. After Forced Release you have to let go of the bind and press it again; if a Disable On setting ends the hold while the bind is still down, a new hold starts once that condition clears.
  • Toggle: Press the bind once to start holding and again to release. The hold also ends at Forced Release or when a Disable On setting fires.

ChoiceDefault Outbound

Which way data is held.

  • Outbound: Holds what you send. Other players see you freeze and then jump to your real position when the hold ends.
  • Inbound: Holds what the server sends you. Other players and the world freeze on your screen while you move, and when the hold ends everything jumps to where it is now.
  • Both: Holds what you send and what the server sends you at the same time.

ColorDefault #59BFFF

Colours the Show Real Position box.

ToggleOn by default

Draws a box where you were standing when the hold began, which is where the server still has you while your outgoing data is held.

ToggleOn by default

Shows a bar under your crosshair that counts the hold toward Forced Release and turns from green to red as the limit gets closer.

ToggleOff by default

Ends the hold when one of your hits lands on a player.

ToggleOff by default

Ends the hold when you press the right mouse button, for example to place a block or use an item.

ToggleOff by default

Ends the hold when you press the left mouse button without landing a hit on a player, as when you mine a block.

  • BackTrack: Holds the position updates the server sends you, so hits land where they were
  • Fake Lag: Sends your position to the server in bursts
  • Lag Range: Delays your position so you appear further away