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Hit Particles

VisualsRequires injection

Throws a small burst of particles where each of your hits on another player lands, placed along your line of sight at the distance the hit connected. The particles are drawn by Citron on your screen only, so nobody else sees them.

Only hits that land on a player count: swings that miss or hit a mob make no burst. Particles hide while one of the game’s menus is open.

Slider5 to 40Default 15

How many particles each hit throws out.

Slider0.5x to 4xDefault 1.5x

How fast the particles fly away from the hit, mostly outward and upward. Higher values spread the burst further.

Slider1 px to 6 pxDefault 3 px

How big each particle is, in pixels. Particles shrink a little as they fade.

Slider0.3 s to 2.5 sDefault 1 s

About how long each particle lasts before it has faded out, in seconds. Each particle’s time varies slightly.

ChoiceDefault Flame

The shape of the particles, which also sets their colour unless you pick one in Particle Color.

  • Flame: Orange dots with a pale centre.
  • Enchant: Purple diamonds.
  • Crit Star: Gold crosses with a dot in the middle.
  • Heart: Pink hearts.
  • Smoke: Grey puffs that swell as they fade.
  • Redstone: Red squares.
  • Water Drop: Cyan teardrops.

ColorDefault Blue

Once you pick a colour here, every particle uses it instead of its shape’s own colour.

ToggleOn by default

On, particles fall back down after the burst. Off, they drift and slow to a stop without falling.