Hit Particles
Throws a small burst of particles where each of your hits on another player lands, placed along your line of sight at the distance the hit connected. The particles are drawn by Citron on your screen only, so nobody else sees them.
Only hits that land on a player count: swings that miss or hit a mob make no burst. Particles hide while one of the game’s menus is open.
Settings
Section titled “Settings”Particle Amount
Section titled “Particle Amount”How many particles each hit throws out.
Burst Speed
Section titled “Burst Speed”How fast the particles fly away from the hit, mostly outward and upward. Higher values spread the burst further.
Particle Size
Section titled “Particle Size”How big each particle is, in pixels. Particles shrink a little as they fade.
Duration
Section titled “Duration”About how long each particle lasts before it has faded out, in seconds. Each particle’s time varies slightly.
Particle
Section titled “Particle”The shape of the particles, which also sets their colour unless you pick one in Particle Color.
- Flame: Orange dots with a pale centre.
- Enchant: Purple diamonds.
- Crit Star: Gold crosses with a dot in the middle.
- Heart: Pink hearts.
- Smoke: Grey puffs that swell as they fade.
- Redstone: Red squares.
- Water Drop: Cyan teardrops.
Particle Color
Section titled “Particle Color”Once you pick a colour here, every particle uses it instead of its shape’s own colour.
Particle Gravity
Section titled “Particle Gravity”On, particles fall back down after the burst. Off, they drift and slow to a stop without falling.
Related modules
Section titled “Related modules”- Target Circles: Rings your current target
- Jump Circles: Expanding rings where you jump