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Bow Aim

CombatRequires injection

Steers your camera while you draw a bow, so the arrow flies to where the target will be: ahead of a moving player and high enough to make up for the arrow’s drop. It picks the player closest to your crosshair inside Range and FOV Cone and aims at their upper chest.

It needs a bow (not a crossbow) in your hand and at least one arrow in your inventory or offhand, and it only starts once the draw passes Minimum Charge. It never releases the shot for you.

Slider8 blocks to 64 blocksDefault 40 blocks

How far away a player can be for Bow Aim to aim at them.

Slider10° to 180°Default 90°

How far to the side of your crosshair a player can be, in degrees either way. Lower values only take over when you are already roughly on target.

Slider10% to 100%Default 55%

How fast it can turn your view. Higher values reach the aim point sooner. Mode can override this.

Slider0% to 100%Default 55%

How gently the turn eases in as it gets close, and how much it wobbles. 0 is sharp; higher values are floatier. Mode can override this.

Slider0% to 150%Default 100%

How far ahead of a moving player it aims, as a share of their predicted movement. 100% follows the prediction; lower values aim less far ahead, which helps against players who change direction, and higher values aim further ahead. Only used with Lead Moving Targets on.

Slider0% to 100%Default 20%

How far the bow must be drawn before it starts aiming, as a percentage of a full draw. Higher values leave short, weak shots alone.

ChoiceDefault Normal

Sets how strongly Strength and Smoothing apply.

  • Legit: Caps Strength at 45% and keeps Smoothing at 65% or more, for a slower, gentler turn.
  • Normal: Uses Strength and Smoothing exactly as you set them.
  • Snap: Raises Strength to at least 85% and caps Smoothing at 15%, for a fast turn onto moving targets.

ToggleOn by default

Aims where a moving player will be when the arrow arrives, based on how they have been moving. Off, it aims at where they are now.

ToggleOn by default

Aims higher to make up for the arrow dropping over distance, based on how far the bow is drawn. Off, it aims in a straight line.

  • HitBox: Enlarges player hitboxes
  • Teams: Ignores your teammates
  • Friend List: Never attack the players on your list
  • Target List: Only attack the players on your list