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AimAssist

CombatWorks without injecting

Pulls your view toward the player closest to your crosshair while you fight, easing onto them rather than snapping. Strength and Smoothing decide how fast and how gently it moves.

It is made for players and skips mobs, and it stops while a menu or the Click GUI is open.

Slider10% to 100%Default 55%

How fast it can turn your view. Low values pull gently and stop a little short of dead center; high values pull quickly and settle closer to the middle of the target.

Slider0% to 100%Default 40%

How gently the pull eases in as it closes on the target, and how much the aim drifts around them. 0 is sharp and direct; higher values feel floatier.

Slider2 blocks to 7 blocksDefault 4.5 blocks

How far away a player can be for it to aim at them. Players beyond this are ignored.

Slider to 180°Default 45°

How far to the side of your crosshair a player can be, in degrees either way. Low values only help when you are already nearly on target; 180 covers every direction.

ChoiceDefault Closest

Which part of the player it aims at.

  • Closest: The part of their hitbox nearest to you, pulled slightly toward their middle.
  • Head: Their head, at eye height.
  • Body: The center of their body.

ToggleOn by default

Only aims while you hold left click. When injected, the short gaps between manual clicks do not stop it.

ToggleOff by default

Only aims for 0.75 seconds after one of your hits lands on a player, so it reacts to a hit instead of looking for targets. Needs injection; without it AimAssist does not aim while this is on.

ToggleOff by default

Stops aiming while two or more players are inside your Distance and FOV Cone, and starts again once only one is left.

ToggleOff by default

Only turns your view left and right, never up or down.

ToggleOff by default

Only aims while you hold a weapon: a sword, axe, spear, bow, crossbow, trident or mace. Needs injection; without it AimAssist does not aim while this is on.

ToggleOff by default

Only pulls while you are already moving your mouse sideways toward the target. If your mouse is still or moving the other way, it does nothing.

ToggleOff by default

On, it also aims at players behind blocks. Off, it only aims at players you can see. The wall check needs injection, so without it AimAssist aims through walls either way.

ToggleOff by default

When you start holding left click on a block, stops aiming until you let go, so digging next to a player does not drag your view onto them. A click that starts on a player is never paused. Needs injection.

ToggleOn by default

With Pause On Block Break on, keeps aiming while you dig if you are holding a sword, spear, trident or mace. Needs injection.