AimAssist
Pulls your view toward the player closest to your crosshair while you fight, easing onto them rather than snapping. Strength and Smoothing decide how fast and how gently it moves.
It is made for players and skips mobs, and it stops while a menu or the Click GUI is open.
Settings
Section titled “Settings”Strength
Section titled “Strength”How fast it can turn your view. Low values pull gently and stop a little short of dead center; high values pull quickly and settle closer to the middle of the target.
Smoothing
Section titled “Smoothing”How gently the pull eases in as it closes on the target, and how much the aim drifts around them. 0 is sharp and direct; higher values feel floatier.
Distance
Section titled “Distance”How far away a player can be for it to aim at them. Players beyond this are ignored.
FOV Cone
Section titled “FOV Cone”How far to the side of your crosshair a player can be, in degrees either way. Low values only help when you are already nearly on target; 180 covers every direction.
Aim At
Section titled “Aim At”Which part of the player it aims at.
- Closest: The part of their hitbox nearest to you, pulled slightly toward their middle.
- Head: Their head, at eye height.
- Body: The center of their body.
Only on Left-Click
Section titled “Only on Left-Click”Only aims while you hold left click. When injected, the short gaps between manual clicks do not stop it.
After Registered Hit
Section titled “After Registered Hit”Only aims for 0.75 seconds after one of your hits lands on a player, so it reacts to a hit instead of looking for targets. Needs injection; without it AimAssist does not aim while this is on.
Pause with Multiple Players
Section titled “Pause with Multiple Players”Stops aiming while two or more players are inside your Distance and FOV Cone, and starts again once only one is left.
Horizontal Only
Section titled “Horizontal Only”Only turns your view left and right, never up or down.
Only Weapon (Internal)
Section titled “Only Weapon (Internal)”Only aims while you hold a weapon: a sword, axe, spear, bow, crossbow, trident or mace. Needs injection; without it AimAssist does not aim while this is on.
Follow Mouse Direction
Section titled “Follow Mouse Direction”Only pulls while you are already moving your mouse sideways toward the target. If your mouse is still or moving the other way, it does nothing.
Through Walls
Section titled “Through Walls”On, it also aims at players behind blocks. Off, it only aims at players you can see. The wall check needs injection, so without it AimAssist aims through walls either way.
Pause On Block Break
Section titled “Pause On Block Break”When you start holding left click on a block, stops aiming until you let go, so digging next to a player does not drag your view onto them. A click that starts on a player is never paused. Needs injection.
Weapon Ignores Blocks
Section titled “Weapon Ignores Blocks”With Pause On Block Break on, keeps aiming while you dig if you are holding a sword, spear, trident or mace. Needs injection.
Related modules
Section titled “Related modules”- Auto Clicker: Clicks for you while you hold, or all the time
- Trigger Bot: Attacks when a player is in reach
- Teams: Ignores your teammates
- Friend List: Never attack the players on your list
- Target List: Only attack the players on your list