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Auto 360

MovementRequires injection

Auto 360 spins your view a full turn (or several) when you press its bind, then lands back on the exact angle you started from. The turn is spread smoothly over the time you set. It writes only your yaw, so it never leaves you looking at the sky.

With Hit Sync on it spins on the music instead of on the bind, listening to whatever this machine is playing (Spotify, a browser tab, a game’s soundtrack) and turning on the beat. The game’s own audio is always kept out of the mix.

Slider0.15 s to 5 sDefault 0.35 s

How long a single spin takes, in seconds, labelled Spin Time. Lower is a quick whip; higher is a slow, deliberate turn.

Slider1 to 5Default 1

How many full rotations one spin makes, labelled Rotations. 1 is a single 360.

Slider1 to 8Default 2

With Hit Sync on, spin on every Nth beat rather than every one. 1 spins on each beat; higher numbers skip beats so the spins read as deliberate instead of a constant blur. Has no effect while Hit Sync is off.

Slider1.1× to Default 1.6×

With Hit Sync on, how much louder than the recent average a moment has to be before it counts as a beat, labelled Beat Sensitivity. Higher only fires on strong hits; lower catches quieter beats. Has no effect while Hit Sync is off.

ChoiceDefault Right

Which way each spin turns.

  • Right: Always spin to the right.
  • Left: Always spin to the left.
  • Alternate: Switch direction each spin, right then left then right.
  • Random: Pick a direction at random for each spin.

ChoiceDefault Normal

How the spin is applied.

  • Normal: Turns your actual camera, so you see the spin.
  • Silent: Turns only the rotation sent to the server and leaves your camera where it is. Needs the same requirements Silent Aura has, and refuses with a message if they are missing.

ToggleOff by default

On, spins are triggered by the beat of whatever this machine is playing instead of by the bind. Off, only the bind spins you.

  • Silent Aura: Silently aims at the closest enemy and hits them