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Timer

MovementRequires injection

Timer changes how fast the game ticks for you, measured in ticks a second with 20 being the game’s own pace. Above 20 the world runs fast and below it runs slow. Both directions are visible to a server, so the range is kept narrow.

At 0 the clock stops rather than slows: no game time passes. The menu and this module’s own bind still work at 0, so you can always turn it back off.

Slider0 ticks to 40 ticksDefault 20 ticks

How many ticks pass per second, labelled Speed, with 20 being normal. Higher speeds the whole game up, lower slows it, and 0 freezes the game clock entirely.