Timer
MovementRequires injection
Timer changes how fast the game ticks for you, measured in ticks a second with 20 being the game’s own pace. Above 20 the world runs fast and below it runs slow. Both directions are visible to a server, so the range is kept narrow.
At 0 the clock stops rather than slows: no game time passes. The menu and this module’s own bind still work at 0, so you can always turn it back off.
Settings
Section titled “Settings”How many ticks pass per second, labelled Speed, with 20 being normal. Higher speeds the whole game up, lower slows it, and 0 freezes the game clock entirely.
Related modules
Section titled “Related modules”- Knockback Speed: Speeds the game up from a hit until you land