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Auto Strafe

MovementRequires injection

Auto Strafe holds A or D for you so you move with a target who is circling you instead of mirroring them and turning the fight into an aim battle. It measures how the line between you and them is swinging and presses whichever strafe key keeps you in front of them.

It picks the closest player within Range and follows only them. Your own A and D win by default, so it stands aside the moment you strafe by hand unless Override Manual is on. It pauses in menus and while the cursor is showing.

Slider1 block to 8 blocksDefault 5 blocks

How close a player has to be, in blocks, before Auto Strafe will follow them. It always picks the nearest one inside this distance. Higher reaches further; lower keeps it to targets right on top of you.

Slider0.5 b/s to 4 b/sDefault 1.2 b/s

How fast the line between you and the target has to be swinging before it corrects, counted so that you drifting around them and them drifting around you both add up. Lower reacts sooner and holds a key more of the time; higher waits for clearer circling.

Slider40 ms to 400 msDefault 120 ms

The shortest time a strafe direction is held before it may flip, in milliseconds. Higher stops a target weaving on the spot from making it stutter A and D; lower lets it change direction more quickly.

ToggleOn by default

On, it only strafes while you are actually fighting the target (a held left click, or a swing carried by Silent Aura). Off, it strafes at anyone in range whether or not you are fighting them, which is both odd to play and easy to notice.

ToggleOff by default

On, Auto Strafe drives the strafe keys even while you are pressing A or D yourself. Off, your own strafing wins and the module stands aside for as long as you hold a key.

  • Silent Aura: Silently aims at the closest enemy and hits them
  • Auto Clicker: Clicks for you while you hold, or all the time
  • W-Tap: Resets sprint after each hit