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Auto Mace

CombatRequires injection

Lands mace hits for you when you fall onto a player. Once you are really falling toward someone inside Aim Range, it switches to the mace in your hotbar and aims at them, then clicks when they are inside Hit Range and you have fallen at least Minimum Fall. The mace hits harder the farther you fall, which is why it waits for the fall.

A hop in place does not count as a fall. When you land or nobody is left in range, it switches back to what you were holding, unless you changed item yourself. It only aims at players you can see (Ghost Hand lifts this in Silent mode), follows Teams, Friend List and Target List, and waits for Elytra Switch to finish before switching.

While it is falling on someone, Silent Aura stands down and the Auto Clicker holds back its left clicks.

Slider0 blocks to 12 blocksDefault 1.5 blocks

How far you must have fallen, from the top of your jump or fall, before it swings. The default 1.5 blocks is about where the mace’s fall bonus starts; 0 swings on any fall.

Slider1 block to 6 blocksDefault 3.5 blocks

How close a player must be before it clicks, measured from your eyes to the nearest part of their body.

Slider3 blocks to 24 blocksDefault 9 blocks

How close a player must be before it switches to the mace and starts aiming at them. It is never less than Hit Range, so your aim is already on them by the time they are close enough to hit.

Slider30° to 360°Default 360°

Only players inside this cone around where you are looking count. 360 means any direction, which suits dropping onto someone below or behind you.

Slider120 deg/s to 1440 deg/sDefault 900 deg/s

How fast Normal mode turns your camera onto the target, in degrees per second. Higher values get there sooner but turn more sharply. Silent mode turns at once and ignores this.

Slider0 ms to 400 msDefault 0 ms

An extra wait before it swings, counted from when it starts aiming during the fall. 0 swings as soon as your aim is on them; higher values hold the aim a little longer first but can cost the hit on short falls.

Range slider1 cps to 20 cpsDefault 10 to 14 cps

How fast it clicks while a player is hittable. Each click picks a fresh rate between the two handles.

ChoiceDefault Normal

How it aims at the target.

  • Normal: Turns your camera onto the target, so your view locks on.
  • Silent: Leaves your camera alone and turns only your character, which is what the server sees. It does not aim while you glide.

ToggleOn by default

While you glide with an elytra, it does not switch to the mace or swing, and it puts your previous item back. Off, a glide counts as a fall like any other.

ToggleOn by default

With Disable On Glide on, keeps aiming at the target while you glide in Normal mode, so your aim is already on them when you stop gliding.