Potion HUD
Lists your active potion effects, one row each: a square in the effect’s colour, its name and level, and the time left. An effect that never runs out shows **:** as its time, the way Minecraft writes it. The list updates four times a second.
Nothing is drawn while you have no effects, but the HUD Editor shows a sample row so you can still place it. It hides while one of Minecraft’s own screens is open, such as your inventory, chat or the pause menu, and stays visible while the Click GUI is open so you can watch your changes.
Settings
Section titled “Settings”Text Size
Section titled “Text Size”The size of the text, in pixels. The rows and colour squares grow with it.
Screen X
Section titled “Screen X”Horizontal position as a percentage: 0% puts the element against the left edge of the screen, 50% centres it and 100% puts it against the right edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.
Screen Y
Section titled “Screen Y”Vertical position as a percentage: 0% puts the element against the top edge of the screen, 50% centres it and 100% puts it against the bottom edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.
Which font the list uses.
- Minecraft: Minecraft’s own pixel font, matching the game’s HUD text.
- Clean: A smooth Windows font (Segoe UI).
Text Shadow
Section titled “Text Shadow”Draws a dark copy of the text slightly down and to the right, which keeps it readable on bright backgrounds.
Render Background
Section titled “Render Background”Draws a dark, see-through rounded panel behind the list.
Roman Numerals
Section titled “Roman Numerals”Writes levels as Roman numerals (Speed II). Off, levels are plain numbers (Speed 2). Levels above 10 always use numbers.
Show Time
Section titled “Show Time”Shows how long each effect has left, in minutes and seconds (1:23).
Warn When Expiring
Section titled “Warn When Expiring”Turns an effect’s row red during its last 5 seconds.
Effect Colours
Section titled “Effect Colours”Fills each row’s square with that effect’s colour. Off, the squares are white.
Related modules
Section titled “Related modules”- Totem Counter: Shows how many totems you have left
- Auto Pot: Throws a healing potion at low health
- Pot Refill: Restocks healing potions into your hotbar