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Lag Range

NetworkRequires injection

Lag Range delays everything you send by Maximum Delay, so other players see you where you were a moment ago. You look further back than you really are, which can help you land the first hit from further out.

By default it briefly stops delaying when an accurate position matters more, such as right after your hits land or when you use a splash potion. It pauses while a menu or chat is open.

Slider0 ms to 500 msDefault 150 ms

How far behind your real position others see you, from 0 to 500 ms. Higher values put you further back, and 0 turns the delay off.

ToggleOn by default

Stops delaying for about 300 ms each time one of your hits lands on a player, which is when you would sprint reset, so your follow-up is timed from your real position.

ToggleOn by default

Stops delaying for about 300 ms when you press the right mouse button while holding an item that is not a weapon or a block, such as a splash potion, so the potion lands where you really are.

ToggleOff by default

Only delays while you hold a weapon: a sword, axe, bow, crossbow, trident, mace or spear.

ToggleOn by default

Draws an amber box where other players currently see you, taken from your own recent path. It is easiest to see in third person or when looking back, and it hides when you are within a tenth of a block of it.

  • Fake Lag: Sends your position to the server in bursts
  • Blink: Holds everything you send while the bind is down
  • Knockback Delay: Delays the knockback you take