Lag Range
Lag Range delays everything you send by Maximum Delay, so other players see you where you were a moment ago. You look further back than you really are, which can help you land the first hit from further out.
By default it briefly stops delaying when an accurate position matters more, such as right after your hits land or when you use a splash potion. It pauses while a menu or chat is open.
Settings
Section titled “Settings”Maximum Delay
Section titled “Maximum Delay”How far behind your real position others see you, from 0 to 500 ms. Higher values put you further back, and 0 turns the delay off.
Flush On Sprint Reset
Section titled “Flush On Sprint Reset”Stops delaying for about 300 ms each time one of your hits lands on a player, which is when you would sprint reset, so your follow-up is timed from your real position.
Flush On Splash Potion
Section titled “Flush On Splash Potion”Stops delaying for about 300 ms when you press the right mouse button while holding an item that is not a weapon or a block, such as a splash potion, so the potion lands where you really are.
Holding Weapon
Section titled “Holding Weapon”Only delays while you hold a weapon: a sword, axe, bow, crossbow, trident, mace or spear.
Show Real Position
Section titled “Show Real Position”Draws an amber box where other players currently see you, taken from your own recent path. It is easiest to see in third person or when looking back, and it hides when you are within a tenth of a block of it.
Related modules
Section titled “Related modules”- Fake Lag: Sends your position to the server in bursts
- Blink: Holds everything you send while the bind is down
- Knockback Delay: Delays the knockback you take