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Java Block

LegitRequires injection

Raises your sword into a blocking pose while you hold right click, like sword blocking on Java Edition. It only changes how your held item is drawn on your own screen: it does not block damage, and other players do not see it.

The six sliders shape the pose in first person; in third person the item uses a fixed raised pose. Hitting while the sword is raised shows a short Java 1.7 style block-hit dip in first person instead of Bedrock’s full swing, and any attack counts, including clicks Citron sends for you. The pose sits on top of the game’s own animation, so the walking bob still plays.

Slider-2 to 2Default -0.5

Moves the raised item along its X axis before it is turned. The three offsets set the point the item turns around, so adjust them first if the sword pivots around the wrong spot.

Slider-2 to 2Default 0.2

Moves the raised item along its Y axis before it is turned.

Slider-2 to 2Default 0

Moves the raised item along its Z axis before it is turned.

Slider-180 deg to 180 degDefault 30 deg

Turns the item around its Y axis. This is the first of the three turns.

Slider-180 deg to 180 degDefault -80 deg

Turns the item around its X axis, applied after Yaw.

Slider-180 deg to 180 degDefault 60 deg

Turns the item around its Y axis again, applied last, after Pitch. Because it comes after the tilt, it spins the item differently from Yaw.

ToggleOn by default

Only swords take the pose, so a bow, a block or a totem is drawn normally. If Citron cannot tell what an item is, it raises it anyway. Off raises whatever you are holding.