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Reach Display

LegitRequires injection

Shows how far away your last hit on a player landed, measured from your eyes to the exact point on their hitbox that you hit. The number stays up for Hold Time after each hit, then reads 0 until you land another. Only hits on players count.

Multiplier and Apply Cap only change the number that is shown, never the measurement itself. It hides while one of Minecraft’s own screens is open, such as your inventory, chat or the pause menu, and stays visible while the Click GUI is open so you can watch your changes.

Slider0.5× to Default

Multiplies the distance before it is shown. At 1x you see the real measurement, 0.9x shows 90% of it and 1.1x shows 110%.

Slider0 blocks to 7 blocksDefault 4.5 blocks

The highest number the readout will show while Apply Cap is on. A hit that would show a larger number shows this number instead.

Slider0 to 4Default 2

How many digits appear after the decimal point, from 0 (3) to 4 (3.0214).

Slider0.5 s to 10 sDefault 3 s

How long the distance of a hit stays on screen. Once this much time passes without another hit on a player, the readout shows 0.

Slider8 px to 72 pxDefault 15 px

The size of the text, in pixels.

Slider0% to 100%Default 1%

Horizontal position as a percentage: 0% puts the element against the left edge of the screen, 50% centres it and 100% puts it against the right edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.

Slider0% to 100%Default 1%

Vertical position as a percentage: 0% puts the element against the top edge of the screen, 50% centres it and 100% puts it against the bottom edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.

ChoiceDefault Mojangles

Which font the readout uses.

  • Mojangles: Minecraft’s own pixel font, matching the game’s HUD text.
  • Clean: A smooth Windows font (Segoe UI).

ToggleOn by default

Draws a dark copy of the text slightly down and to the right, which keeps it readable on bright backgrounds.

ToggleOff by default

Draws a dark, see-through rounded panel behind the readout.

ToggleOn by default

Wraps the readout in square brackets, for example [Reach: 3.02].

ToggleOn by default

Puts Reach: in front of the number, for example Reach: 3.02. Off, only the number is shown.

ToggleOff by default

Turns on Cap At, so the readout never shows a number above it. Off, you see the measured distance (after Multiplier) whatever it is.

  • Reach: Extends your combat reach
  • HitBox: Enlarges player hitboxes
  • Legit Hitboxes: Outlines the hitbox of players you can see