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Legit Hitboxes

LegitRequires injection

Outlines the hitbox of other players near you, drawn into the world the same way the game draws the outline of the block you are looking at. Blocks hide it like anything else in the world: a player behind a wall gets no outline, and a player partly behind a block only shows the part you can see.

It shows each player’s normal hitbox, not the enlarged one HitBox gives them, unless you turn on Use Citron’s Reach & HitBox. With Hit Helper on, the outline switches to Hit Color while you are aiming at a player’s box and it is within reach, which is when a swing would land.

Slider4 blocks to 64 blocksDefault 24 blocks

Only players within this many blocks of you are outlined.

Slider0.5 px to 5 pxDefault 1.5 px

The thickness of the outline, in pixels.

Slider10% to 100%Default 90%

How solid the outline is. Lower values make it more see-through.

ColorDefault #FFFFFF

The colour of the outline.

ColorDefault #FF3333

The colour the outline turns while Hit Helper shows that a swing would land.

ToggleOn by default

Switches the outline to Hit Color while you are aiming at that player’s box and it is within reach, so you can see when a swing would land. Reach is 3 blocks unless Use Citron’s Reach & HitBox is on.

ToggleOff by default

Draws boxes at the enlarged size HitBox gives players (while HitBox is on), and gives Hit Helper the longest distance Reach is set to (while Reach is on). Off, boxes are the normal size and reach is 3 blocks.

ToggleOff by default

Draws a short line from each player’s head in the direction they are looking.

ToggleOff by default

Draws an X across each box at eye height.

ToggleOff by default

Cycles the outline through rainbow colours, one lap every six seconds, instead of using Box Color. Hit Color still applies when Hit Helper lights a box.

  • HitBox: Enlarges player hitboxes
  • Reach: Extends your combat reach
  • ESP: Boxes and traces players through walls
  • Trigger Bot: Attacks when a player is in reach