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Radar

VisualsRequires injection

Shows the players around you as coloured dots on a small map on your screen, with you as the arrow in the middle. Players further away than Range stay pinned to the edge of the map, faded, so you can still see which way they are, and the eight compass directions are marked around the rim.

Only players are shown, not mobs. When a player fits more than one colour, friend wins over target, and target wins over teammate. The map hides while one of the game’s menus, such as your inventory or chat, is open.

Slider80 px to 400 pxDefault 150 px

How wide the map is on screen, in pixels.

Slider8 blocks to 128 blocksDefault 48 blocks

How many blocks from you the edge of the map stands for. Lower values zoom in, higher values fit in players who are further away.

Slider2 px to 10 pxDefault 4 px

How big each player’s dot is, in pixels. Your own arrow and the up and down arrows grow with it.

Slider0% to 100%Default 60%

How dark the map’s background is. At 0% the background is fully transparent.

Slider0% to 100%Default 98%

Where the map sits across your screen, from 0% at the left edge to 100% at the right edge.

Slider0% to 100%Default 30%

Where the map sits down your screen, from 0% at the top edge to 100% at the bottom edge.

ColorDefault #FF5555

The colour of every player who is not a friend, target or teammate.

ColorDefault #38FFB3

The colour of players on your Friend List, while Friend List is on.

ColorDefault #FFB020

The colour of players on your Target List, while Target List is on.

ColorDefault #4CA3FF

The colour of your teammates, while Teams is on.

ToggleOn by default

On, the map turns with your camera so straight up is the way you are looking. Off, north is always up and your arrow turns instead. The map follows your camera rather than your body, so a module that silently turns your player does not swing it.

ToggleOff by default

Draws a square map instead of a round one.

ToggleOn by default

Draws a cross through the middle of the map and a ring (or square) at half of Range, to help you judge distance.

ToggleOff by default

Writes each player’s name next to their dot.

ToggleOn by default

Players 3 or more blocks above or below you are drawn as an arrow pointing up or down instead of a dot.

  • ESP: Boxes and traces players through walls
  • Teams: Ignores your teammates
  • Friend List: Never attack the players on your list
  • Target List: Only attack the players on your list