Air Jump
MovementRequires injection
Air Jump lets you jump again while you are already in the air. Two modes cover how different Bedrock builds handle a held jump key, so you get single air jumps either way.
It reads the game’s own jump binding through the injected side, so it follows a rebind on its own and is not fooled by BHop or No Jump Delay tapping jump. It pauses outside gameplay.
Settings
Section titled “Settings”Which behaviour to use, chosen to match how your Bedrock build treats a held jump key.
- Jetpack: Holds the jump gate open for as long as the module is on, so holding jump keeps lifting you.
- Tap: Opens the gate only for a moment after each press, giving one extra jump per press whichever way the game behaves. This is the default.
Tap Window
Section titled “Tap Window”In Tap mode, how long the jump gate stays open after each press of the jump key, in milliseconds, labelled Tap Window. It is a ceiling: the gate normally closes the instant a jump actually happens, and this is the fallback for a press whose jump never comes. Only shown while Mode is set to Tap.
Related modules
Section titled “Related modules”- No Jump Delay: Shortens the wait between jumps
- BHop: Jumps for you while moving