Aim Tracker
Draws a small box that traces where your view has been over the last moment. The white dot in the middle is where you are looking now, and the line trails back through where you were looking before, fading as it gets older.
The trace is measured in degrees of view rather than mouse movement, so it looks the same at any DPI or sensitivity, and it includes every turn of your camera, whether it came from your hand or an aim module. Turning the module off clears the trail.
It hides while one of Minecraft’s own screens is open, such as your inventory, chat or the pause menu, and stays visible while the Click GUI is open so you can watch your changes.
Settings
Section titled “Settings”The width and height of the box in pixels, set for a 1080p game window and scaled with the height of the window.
How far back in time the trail reaches. Longer shows the shape of a whole fight, shorter shows only your last flick.
How many degrees of turning fit between the centre of the box and its edge. Lower zooms in on small adjustments, higher fits bigger flicks. The scale never adjusts itself, so a movement larger than this runs off the edge of the box.
Opacity
Section titled “Opacity”How solid the background, border and crosshair lines are. The trail itself is not affected.
Screen X
Section titled “Screen X”Horizontal position as a percentage: 0% puts the element against the left edge of the screen, 50% centres it and 100% puts it against the right edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.
Screen Y
Section titled “Screen Y”Vertical position as a percentage: 0% puts the element against the top edge of the screen, 50% centres it and 100% puts it against the bottom edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.
Colour
Section titled “Colour”The colour of the trail.
Show Aim Assist
Section titled “Show Aim Assist”Draws a second, orange trail on top for the part of the movement that Citron’s own aim asked for, so you can compare it with your total.
Crosshair
Section titled “Crosshair”Draws faint horizontal and vertical lines through the centre of the box.
Border
Section titled “Border”Draws a thin outline around the box.
Background
Section titled “Background”Fills the box with a dark background.