HUD elements
HUD elements are the readouts Citron draws on top of the game: FPS, CPS, ping, coordinates, keystrokes and so on. Each one is a module you switch on like any other, mostly in the Legit category.
These elements are drawn by Citron Internal, so they need injection:
- Reach Display, FPS Counter, CPS Counter, Ping Display
- Keystrokes, Aim Tracker
- Compass, Clock, Coordinates, Speed Display
- Totem Counter, Potion HUD
- Media Player, Custom Chat, Tab List
- Watermark, Radar
HUD elements hide while one of Minecraft’s own screens is open (inventory, chat, pause menu), and stay visible while the Click GUI is open so you can see your changes.
Positioning
Section titled “Positioning”Every element has Screen X and Screen Y sliders. They are percentages of the screen, not pixels: 0% is the left or top edge, 50% is the center and 100% is the right or bottom edge. Because of that, an element keeps its place at any resolution or window size. Each element also has a size slider.
Sliders are precise, but dragging is faster. That is what the HUD Editor is for.
HUD Editor
Section titled “HUD Editor”The HUD Editor lets you arrange every element directly on screen, in game.
- Open the Click GUI and click HUD Editor in the Client panel. The menu closes and the editor starts.
- Drag an element to move it. It snaps to screen edges, the center, other elements and an 8 pixel grid. Hold Ctrl while dragging to place it freely.
- Drag the bottom-right corner to resize it.
- Right-click an element to switch its module on or off. Elements that are off still show a handle with their name, so you can place them before turning them on.
- Press Esc (or the Click GUI key) to leave the editor.
The editor moves the same Screen X and Screen Y values the sliders show. Turn off Snap To Grid in the HUD Editor row’s settings in the Client panel if you prefer no snapping.
Array List
Section titled “Array List”The Array List shows the modules you have on. It is different from the other HUD elements:
- It is drawn by the panel, not by Citron Internal, so it works without injecting.
- It docks to the top-left or top-right corner of Minecraft (its Position setting) and cannot be dragged.
- It shows only while Minecraft is in front with no menu open, and hides while the Click GUI is open.
To keep a module out of the list, expand the Array List card and click the module in its manager: each row is marked SHOWN or HIDDEN. In game, the same manager is in the Array List’s settings.
Hiding the HUD from recordings
Section titled “Hiding the HUD from recordings”Stream Hide hides the Click GUI, HUD elements and ESP from screen capture while you still see them. Some visuals are drawn into the game’s own picture instead of on top of it, such as Legit Hitboxes, and those stay visible in captures. Each module page notes this where it applies.