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Pearl Charge

CombatRequires injection

Throws an ender pearl and then a wind charge when you press this module’s keybind, saving you two slot switches and two clicks. Both need to be in your hotbar, and both are thrown wherever you are looking.

It checks that each slot switch went through before throwing, tries the wind charge again if it did not leave your hand, and runs once per press. The module has to be switched on, and the keybind throws instead of toggling it.

Range slider40 ms to 500 ms

How long it waits after the pearl before throwing the wind charge. Too short and the charge goes out before the pearl is in the air; too long and you may already have landed.

ToggleOn by default

Switches back to the item you were holding after the wind charge is thrown. Off, you stay on the wind charge.