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Keystrokes

LegitRequires injection

Draws your movement keys, mouse buttons, jump and sneak as boxes that light up while they are held. The letters come from your own Minecraft key bindings, so an ESDF or arrow-key layout shows the keys you actually use. Space shows as ___, and a key with no short name shows as ?.

It follows the keys and buttons you physically press, so presses sent by macros or other programs do not light up. Keys that W-Tap, Shift-Tap or Jump Reset press for you do light up, and a key that SnapTap or W-Tap holds back shows as released. While the Auto Clicker or Trigger Bot clicks for you, the mouse box flashes once for each click sent.

It hides while one of Minecraft’s own screens is open, such as your inventory, chat or the pause menu, and stays visible while the Click GUI is open so you can watch your changes.

Slider16 px to 160 pxDefault 36 px

The size of each key box in pixels, set for a 1080p game window and scaled with the height of the window. The letters grow with it.

Slider0% to 100%Default 85%

Horizontal position as a percentage: 0% puts the element against the left edge of the screen, 50% centres it and 100% puts it against the right edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.

Slider0% to 100%Default 70%

Vertical position as a percentage: 0% puts the element against the top edge of the screen, 50% centres it and 100% puts it against the bottom edge. Because it is a percentage rather than pixels, the element keeps its place at any resolution or window size. Dragging the element in the HUD Editor changes this value too.

ColorDefault Blue

The colour a key’s outline and fill turn while it is held.

ToggleOn by default

Adds a row with LMB and RMB boxes for the left and right mouse buttons.

ToggleOn by default

Adds a wide bar for your jump key.

ToggleOn by default

Adds a wide bar for your sneak key.