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Target Circles

VisualsRequires injection

Draws rings around one player: the nearest player that Citron’s combat modules are allowed to attack. With Teams on it skips your teammates, with Friend List on it skips your friends, and with Target List on it only picks players on that list.

It picks that player by itself and does not need a combat module switched on. The rings are drawn on your screen only and show through walls, and they hide while one of the game’s menus is open.

Slider0.4 blocks to 2 blocksDefault 0.8 blocks

How wide the rings are, in blocks from the centre of the target.

Slider0x to 5xDefault 1.5x

How fast the rings turn around the target. The rings are plain circles, so the turning is hard to see.

Slider1 to 6Default 1

How many rings are stacked on the target. The stack stays centred where Height Offset puts it.

Slider0 blocks to 1 blockDefault 0.3 blocks

The vertical gap between stacked rings, in blocks. It does nothing with a single ring.

Slider-1.5 blocks to 1.5 blocksDefault 0 blocks

Moves the rings up or down from the middle of the target, in blocks.

Slider0x to 4xDefault 1x

How fast the rings bob up and down. At 0 they hold still at Height Offset.

Slider0 blocks to 2 blocksDefault 0.5 blocks

How far the rings travel above and below Height Offset while they bob, in blocks.

ColorDefault #FF3860

The colour of the rings, their fill and the corner marks while RGB is off.

ToggleOn by default

Makes the rings gently grow and shrink, by up to a tenth of a block.

ToggleOff by default

Adds four corner marks around the target, at a fixed size on your screen.

ToggleOff by default

Fills each ring with a see-through version of the ring colour.

ToggleOff by default

Cycles the rings through rainbow colours instead of using Ring Color. It stays in step with the other cosmetics that have RGB on.