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Velocity

MovementRequires injection

Velocity sets how much of a hit’s knockback you keep. 100% is the normal shove, a low value keeps only a fraction of it so you barely move, and above 100% you fly further than normal. Horizontal and vertical are set separately.

Both amounts are ranges, rolled fresh on every hit so the reduction is never a fixed constant. Chance decides whether a given hit is scaled at all, and a hit that loses the roll takes full normal knockback.

Range slider0% to 200%Default 50 to 70%

How much of the sideways and backward push you keep, as a percent. A random value between the two handles is picked per hit. 100 is normal, lower keeps less of the shove, and above 100 pushes you further. Labelled Horizontal Kept.

Range slider0% to 200%Default 70 to 90%

How much of the upward lift you keep, as a percent. A random value between the two handles is picked per hit. 100 is normal, lower keeps less lift. Labelled Vertical Kept.

Slider0% to 100%Default 100%

The percent chance that a given hit is scaled at all. At 100 every hit is touched; a hit that fails the roll takes full normal knockback.

Slider1 ticks to 10 ticksDefault 10 ticks

How much of the brief damage-immunity window after a hit the scaling covers, counted in ticks from the impact. 10 is the whole window and behaves as ordinary Velocity; every value below it holds the reduction for that many ticks and then lets the rest of the window play out normally. Dial it down for a shorter, less constant effect.

ToggleOff by default

On, the scaling only applies while you are actually fighting (a held left click, a recent aura swing, or a recent landed hit). Off, every shove is scaled, including a boost from a knockback pad, a fall or a mob.

ToggleOff by default

On, the per-tick reduction only acts while you are on the ground. In the air there is no ground to be held against, so it does nothing there.

ToggleOff by default

On, the per-tick reduction only acts while a target is in front of you, i.e. while you are trading with somebody.

ToggleOff by default

On, the per-tick reduction only acts while you are clicking, by any hand including an aura swing.